"The visions we offer our children shape the future. It matters what those visions are. Often they become self-fulfilling prophecies. Dreams are maps."
Which particularly struck me as I had only just finished listening to the latest podcast from the UK thinktank Demos.
Over at Demos (who are also in MySpace now), Hannah Green and Celia Hannon have been working on a project funded by the National College for School Leadership called Their Space: Education for a Digital Generation.
Paul Miller has been involved:
I helped out a bit with the research for the project and it’s been fascinating to work on. Hannah and Celia have done a brilliant job at bringing it all together and writing what I think is one of the best Demos reports for quite a while.
The piece basically takes apart the myth of ‘digital danger’ for teens. It suggests that schools in particular should have a lot more faith in kids ability to navigate the online world and should rearrange the way that IT is taught to put the kids in charge. The findings (which are all about kids in the UK) mesh neatly with things we’d learned about the US from danah boyd’s work.
The report caught my eye because the findings almost exactly mirror the talk I've been giving to Independent school audiences up and down the country for the last two years.
As ever, so much of the issue is encapsulated by Douglas Adams:
Anything that is in the world when you're born is normal and ordinary and is just a natural part of the way the world works.
Anything that's invented between when you're fifteen and thirty-five is new and exciting and revolutionary and you can probably get a career in it.
Anything invented after you're thirty-five is against the natural order of things.
Meanwhile - over at Sentient Developments
At the dawn of European humanism, Florentines believed that reading Dante while ignoring science was ridiculous. Similarly, Leonardo da Vinci and Michelangelo both recognized the great importance of understanding science, technology and engineering.
Despite these trail-blazers, not much has changed since then; a startling number of so-called 'intellectuals' remain grossly ignorant of pending technologies and the revealing sciences
They go on to offer a list of "must-know-terms" that includes the following:
- accelerating change
- augmented reality
- human enhancement
- molecular assembler
- neural interface device
- open source
- participatory panopticon
- political globalization
- quantum computation
- radical Luddism
- remedial ecology
- Simulation Argument
- ubiquitous surveillance
- virtual reality
Great stuff. Go and read the full list. I'll test you later...