My Photo

About the Unreasonable Man


  • Ian Yorston is Head of Digital Strategy at Radley College, OX14 2HR, UK

    "The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man." George Bernard Shaw

    Contact me by .

    I lecture more than I probably should - details here.

    If you want to stay in touch then get regular e-mail updates from The Unreasonable Man

    If you know all about RSS Feeds then use this feed in your reader of choice

    If that sounds hard, but interesting, then I suggest you start using Bloglines

    And, for those of you under the age of 35, you'll probably want to Share on Facebook

    If you want to help with this WebLog then e-mail me. I might even let you Edit this WebLog

Thought provoking books

Other, more reasonable, weblogs


Some Rights Reserved

Blog powered by TypePad
Member since 12/2003
Blog Widget by LinkWithin

« How much information? | Main | Rip-Mix-Burn for Education »

Saturday, December 31, 2005

Everything Bad is Good for You?

James Paul Gee, writing in the latest Harvard Education Letter, looks at what video games can teach us about making students want to learn.

Why is it that many children can't sit still long enough to finish their homework and yet will spend hours playing games on the computer? Video games are spectacularly successful at engaging young learners. It's not because they are easy. Good video games are long, complex, and difficult. They have to be; if they were dumbed down, no one would want to play.

But if children couldn't figure out how to play them, and have fun doing so, game designers would soon go out of business. To succeed, game designers incorporate principles of learning that are well supported by current research. Put simply, they recruit learning as a form of pleasure. Games like Rise of Nations, Age of Mythology, Deus Ex, The Elder Scrolls III: Morrowind, and Tony Hawk's Underground teach children not only how to play but how to learn, and to keep on learning.

Children have to learn long, complex, and difficult things in school, too. They need to be able to learn in deep ways: to improvise, innovate, and challenge themselves; to develop concepts, skills, and relationships that will allow them to explore new worlds; to experience learning as a source of enjoyment and as a way to explore and discover who they are. Let's look at how this kind of learning works in cutting-edge video games. We might learn something ourselves.

See also: Everything Bad is Good for You

TrackBack

TrackBack URL for this entry:
http://www.typepad.com/services/trackback/6a00d83420217853ef00e5503857da8834

Listed below are links to weblogs that reference Everything Bad is Good for You?:

Comments

del.icio.us ideas

July 2009

Sun Mon Tue Wed Thu Fri Sat
      1 2 3 4
5 6 7 8 9 10 11
12 13 14 15 16 17 18
19 20 21 22 23 24 25
26 27 28 29 30 31  

BBC News

BBC Science/Nature

BBC Technology

Broadcast...



  • Heart 100.7
  • RadioTower.Com
  • BBC Radio 4 - Listen Live
  • Classic FM - Listen Live

Real Space



  • moon phases
     


  • Download Flash plugin